[PATCH] tcp: move seq_to_tap update to when frame is queued
commit a469fc393fa1 ("tcp, tap: Don't increase tap-side sequence counter for dropped frames")
delayed update of conn->seq_to_tap until the moment the corresponding
frame has been successfully pushed out. This has the advantage that we
immediately can retransmit a buffer that we fail to trasnmit, rather
than waiting for the peer side to discover the loss and initiate fast
retransmit.
This approach has turned out to cause a problem with spurious sequence
number updates during peer-initiated retransmits, and we have realized
it may not be the best way to solve te above issue.
We now restore the previous method, by updating the said field at the
moment a frame is added to the outqueue. To retain the advantage of fast
retansmit based on local failure detection, we now scan through the part
of the outqueue that had do be dropped, and restore the sequence counter
for each affected connection to the most appropriate value.
Signed-off-by: Jon Maloy
On Wed, 8 May 2024 23:00:23 -0400
Jon Maloy
commit a469fc393fa1 ("tcp, tap: Don't increase tap-side sequence counter for dropped frames") delayed update of conn->seq_to_tap until the moment the corresponding frame has been successfully pushed out. This has the advantage that we immediately can retransmit a buffer that we fail to trasnmit, rather than waiting for the peer side to discover the loss and initiate fast retransmit.
It's not really fast retransmit, it's a simple retry of the operation that didn't succeed. We didn't even transmit.
This approach has turned out to cause a problem with spurious sequence number updates during peer-initiated retransmits, and we have realized it may not be the best way to solve te above issue.
We now restore the previous method, by updating the said field at the moment a frame is added to the outqueue. To retain the advantage of fast retansmit
Same here.
based on local failure detection, we now scan through the part of the outqueue that had do be dropped, and restore the sequence counter for each affected connection to the most appropriate value.
Signed-off-by: Jon Maloy
--- tcp.c | 52 ++++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 42 insertions(+), 10 deletions(-) diff --git a/tcp.c b/tcp.c index 21d0af0..58fdbc9 100644 --- a/tcp.c +++ b/tcp.c @@ -412,11 +412,13 @@ static union inany_addr low_rtt_dst[LOW_RTT_TABLE_SIZE];
/** * tcp_buf_seq_update - Sequences to update with length of frames once sent
This is not the case anymore, maybe: * tcp_conn_old_seq() - Old sequence numbers for connections with pending frames
- * @seq: Pointer to sequence number sent to tap-side, to be updated + * @conn: Pointer to connection corresponding to frame. May need update
Mixed whitespace and tabs. It looks like the connection pointer might need to be updated... what about: * @conn: Pointer to connection for this frame ?
+ * @seq: Sequence number of the corresponding frame * @len: TCP payload length
The length is not needed anymore.
*/ struct tcp_buf_seq_update { - uint32_t *seq; + struct tcp_tap_conn *conn; + uint32_t seq; uint16_t len; };
@@ -1261,25 +1263,52 @@ static void tcp_flags_flush(const struct ctx *c) tcp4_flags_used = 0; }
+/** + * tcp_revert_seq() - Revert affected conn->seq_to_tap after failed transmission + * @seq_update: Array with connection and sequence number data + * @s: Entry corresponding to first dropped frame + * @e: Entry corresponding to last dropped frame
These are not pointer to the entries, though. They are indices of the queued frames.
+ */ +static void tcp_revert_seq(struct tcp_buf_seq_update *seq_update, int s, int e) +{ + struct tcp_tap_conn *conn; + uint32_t lowest_seq; + int i, ii; + + for (i = s; i < e; i++) { + conn = seq_update[i].conn; + lowest_seq = seq_update[i].seq; + + for (ii = i + 1; ii < e; ii++) { + if (seq_update[ii].conn != conn) + continue; + if (SEQ_GT(lowest_seq, seq_update[ii].seq)) + lowest_seq = seq_update[ii].seq; + }
If I recall correctly, David suggested a simpler approach that avoids this O(n^2) scan, based on the observation that 1. the first entry you find in the table also has the lowest sequence number (we don't send frames out-of-order), and that 2. you'll never revert to a higher sequence number (the two lines below take care of that). That is, you could just scan the table once, and if you find a sequence number that's lower than the current sequence stored for the connection, store it.
+ + if (SEQ_GT(conn->seq_to_tap, lowest_seq)) + conn->seq_to_tap = lowest_seq; + } +} + /** * tcp_payload_flush() - Send out buffers for segments with data * @c: Execution context */ static void tcp_payload_flush(const struct ctx *c) { - unsigned i; size_t m;
m = tap_send_frames(c, &tcp6_l2_iov[0][0], TCP_NUM_IOVS, tcp6_payload_used); - for (i = 0; i < m; i++) - *tcp6_seq_update[i].seq += tcp6_seq_update[i].len; + if (m != tcp6_payload_used) + tcp_revert_seq(tcp6_seq_update, m, tcp6_payload_used); tcp6_payload_used = 0;
m = tap_send_frames(c, &tcp4_l2_iov[0][0], TCP_NUM_IOVS, tcp4_payload_used); - for (i = 0; i < m; i++) - *tcp4_seq_update[i].seq += tcp4_seq_update[i].len; + if (m != tcp4_payload_used) + tcp_revert_seq(tcp4_seq_update, m, tcp4_payload_used); tcp4_payload_used = 0; }
@@ -2129,10 +2158,11 @@ static int tcp_sock_consume(const struct tcp_tap_conn *conn, uint32_t ack_seq) static void tcp_data_to_tap(const struct ctx *c, struct tcp_tap_conn *conn, ssize_t dlen, int no_csum, uint32_t seq) { - uint32_t *seq_update = &conn->seq_to_tap; struct iovec *iov; size_t l4len;
+ conn->seq_to_tap = seq;
This is the sequence number for the frame we're sending (start of this frame), but not the current byte sequence sent to the "tap" (end of this frame), which would be seq + dlen, I think.
+ if (CONN_V4(conn)) { struct iovec *iov_prev = tcp4_l2_iov[tcp4_payload_used - 1]; const uint16_t *check = NULL; @@ -2142,7 +2172,8 @@ static void tcp_data_to_tap(const struct ctx *c, struct tcp_tap_conn *conn, check = &iph->check; }
- tcp4_seq_update[tcp4_payload_used].seq = seq_update; + tcp4_seq_update[tcp4_payload_used].conn = conn; + tcp4_seq_update[tcp4_payload_used].seq = seq; tcp4_seq_update[tcp4_payload_used].len = dlen;
iov = tcp4_l2_iov[tcp4_payload_used++]; @@ -2151,7 +2182,8 @@ static void tcp_data_to_tap(const struct ctx *c, struct tcp_tap_conn *conn, if (tcp4_payload_used > TCP_FRAMES_MEM - 1) tcp_payload_flush(c); } else if (CONN_V6(conn)) { - tcp6_seq_update[tcp6_payload_used].seq = seq_update; + tcp6_seq_update[tcp6_payload_used].conn = conn; + tcp6_seq_update[tcp6_payload_used].seq = seq; tcp6_seq_update[tcp6_payload_used].len = dlen;
iov = tcp6_l2_iov[tcp6_payload_used++];
-- Stefano
On 2024-05-10 12:40, Stefano Brivio wrote:
On Wed, 8 May 2024 23:00:23 -0400 Jon Maloy
wrote: commit a469fc393fa1 ("tcp, tap: Don't increase tap-side sequence counter for dropped frames") delayed update of conn->seq_to_tap until the moment the corresponding frame has been successfully pushed out. This has the advantage that we immediately can retransmit a buffer that we fail to trasnmit, rather than waiting for the peer side to discover the loss and initiate fast retransmit. It's not really fast retransmit, it's a simple retry of the operation that didn't succeed. We didn't even transmit. Ok This approach has turned out to cause a problem with spurious sequence number updates during peer-initiated retransmits, and we have realized it may not be the best way to solve te above issue.
We now restore the previous method, by updating the said field at the moment a frame is added to the outqueue. To retain the advantage of fast retansmit Same here.
based on local failure detection, we now scan through the part of the outqueue that had do be dropped, and restore the sequence counter for each affected connection to the most appropriate value.
Signed-off-by: Jon Maloy
--- tcp.c | 52 ++++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 42 insertions(+), 10 deletions(-) diff --git a/tcp.c b/tcp.c index 21d0af0..58fdbc9 100644 --- a/tcp.c +++ b/tcp.c @@ -412,11 +412,13 @@ static union inany_addr low_rtt_dst[LOW_RTT_TABLE_SIZE];
/** * tcp_buf_seq_update - Sequences to update with length of frames once sent This is not the case anymore, maybe:
* tcp_conn_old_seq() - Old sequence numbers for connections with pending frames ok
- * @seq: Pointer to sequence number sent to tap-side, to be updated + * @conn: Pointer to connection corresponding to frame. May need update Mixed whitespace and tabs. It looks like the connection pointer might need to be updated... what about:
* @conn: Pointer to connection for this frame
?
+ * @seq: Sequence number of the corresponding frame * @len: TCP payload length The length is not needed anymore. Yes. Of course ;-( */ struct tcp_buf_seq_update { - uint32_t *seq; + struct tcp_tap_conn *conn; + uint32_t seq; uint16_t len; };
@@ -1261,25 +1263,52 @@ static void tcp_flags_flush(const struct ctx *c) tcp4_flags_used = 0; }
+/** + * tcp_revert_seq() - Revert affected conn->seq_to_tap after failed transmission + * @seq_update: Array with connection and sequence number data + * @s: Entry corresponding to first dropped frame + * @e: Entry corresponding to last dropped frame These are not pointer to the entries, though. They are indices of the queued frames. I had already fixed that.
+ */ +static void tcp_revert_seq(struct tcp_buf_seq_update *seq_update, int s, int e) +{ + struct tcp_tap_conn *conn; + uint32_t lowest_seq; + int i, ii; + + for (i = s; i < e; i++) { + conn = seq_update[i].conn; + lowest_seq = seq_update[i].seq; + + for (ii = i + 1; ii < e; ii++) { + if (seq_update[ii].conn != conn) + continue; + if (SEQ_GT(lowest_seq, seq_update[ii].seq)) + lowest_seq = seq_update[ii].seq; + } If I recall correctly, David suggested a simpler approach that avoids this O(n^2) scan, based on the observation that 1. the first entry you find in the table also has the lowest sequence number (we don't send frames out-of-order), Not so sure about that. We can be in the middle of retransmit. Of course, if I continue to flush the queue just before retransmit, which I didn't intend to do, this will be true.
and that 2. you'll never revert to a higher sequence number (the two lines below take care of that).
That is, you could just scan the table once, and if you find a sequence number that's lower than the current sequence stored for the connection, store it. Yes, I can do that, and it will work even without flushing the queue. I missed that aspect of David's description.
+ + if (SEQ_GT(conn->seq_to_tap, lowest_seq)) + conn->seq_to_tap = lowest_seq; + } +} + /** * tcp_payload_flush() - Send out buffers for segments with data * @c: Execution context */ static void tcp_payload_flush(const struct ctx *c) { - unsigned i; size_t m;
m = tap_send_frames(c, &tcp6_l2_iov[0][0], TCP_NUM_IOVS, tcp6_payload_used); - for (i = 0; i < m; i++) - *tcp6_seq_update[i].seq += tcp6_seq_update[i].len; + if (m != tcp6_payload_used) + tcp_revert_seq(tcp6_seq_update, m, tcp6_payload_used); tcp6_payload_used = 0;
m = tap_send_frames(c, &tcp4_l2_iov[0][0], TCP_NUM_IOVS, tcp4_payload_used); - for (i = 0; i < m; i++) - *tcp4_seq_update[i].seq += tcp4_seq_update[i].len; + if (m != tcp4_payload_used) + tcp_revert_seq(tcp4_seq_update, m, tcp4_payload_used); tcp4_payload_used = 0; }
@@ -2129,10 +2158,11 @@ static int tcp_sock_consume(const struct tcp_tap_conn *conn, uint32_t ack_seq) static void tcp_data_to_tap(const struct ctx *c, struct tcp_tap_conn *conn, ssize_t dlen, int no_csum, uint32_t seq) { - uint32_t *seq_update = &conn->seq_to_tap; struct iovec *iov; size_t l4len;
+ conn->seq_to_tap = seq; This is the sequence number for the frame we're sending (start of this frame), but not the current byte sequence sent to the "tap" (end of this frame), which would be seq + dlen, I think.
Already noticed during my testing and fixed. Strangely enough, it still worked well for a while :-(
+ if (CONN_V4(conn)) { struct iovec *iov_prev = tcp4_l2_iov[tcp4_payload_used - 1]; const uint16_t *check = NULL; @@ -2142,7 +2172,8 @@ static void tcp_data_to_tap(const struct ctx *c, struct tcp_tap_conn *conn, check = &iph->check; }
- tcp4_seq_update[tcp4_payload_used].seq = seq_update; + tcp4_seq_update[tcp4_payload_used].conn = conn; + tcp4_seq_update[tcp4_payload_used].seq = seq; tcp4_seq_update[tcp4_payload_used].len = dlen;
iov = tcp4_l2_iov[tcp4_payload_used++]; @@ -2151,7 +2182,8 @@ static void tcp_data_to_tap(const struct ctx *c, struct tcp_tap_conn *conn, if (tcp4_payload_used > TCP_FRAMES_MEM - 1) tcp_payload_flush(c); } else if (CONN_V6(conn)) { - tcp6_seq_update[tcp6_payload_used].seq = seq_update; + tcp6_seq_update[tcp6_payload_used].conn = conn; + tcp6_seq_update[tcp6_payload_used].seq = seq; tcp6_seq_update[tcp6_payload_used].len = dlen;
iov = tcp6_l2_iov[tcp6_payload_used++];
I will fix the loop and repost shortly. ///jon
On Fri, May 10, 2024 at 03:40:41PM -0400, Jon Maloy wrote:
On 2024-05-10 12:40, Stefano Brivio wrote:
+ */ +static void tcp_revert_seq(struct tcp_buf_seq_update *seq_update, int s, int e) +{ + struct tcp_tap_conn *conn; + uint32_t lowest_seq; + int i, ii; + + for (i = s; i < e; i++) { + conn = seq_update[i].conn; + lowest_seq = seq_update[i].seq; + + for (ii = i + 1; ii < e; ii++) { + if (seq_update[ii].conn != conn) + continue; + if (SEQ_GT(lowest_seq, seq_update[ii].seq)) + lowest_seq = seq_update[ii].seq; + } If I recall correctly, David suggested a simpler approach that avoids
On Wed, 8 May 2024 23:00:23 -0400 Jon Maloy
wrote: [snip] this O(n^2) scan, based on the observation that 1. the first entry you find in the table also has the lowest sequence number (we don't send frames out-of-order), Not so sure about that. We can be in the middle of retransmit.
We could, but I think that's ok. If we hit this on retransmit frames, it means they actually haven't been retramsitted yet because of the failure, so we need to try again, just like any other frame we failed to retransmit. For example in a single epoll cycle: 1. We queue frames 2, 3 & 4 [queue is (2, 3, 4)] 2. We get a dup ack for frame 1, and start retransmit 3. We queue frames 1 & 2 for retransmit [queue is (2, 3, 4, 1, 2)], seq_to_tap is 3 4. We flush the queued frames, but there's a failure after the first two. (2, 3) where transmitted, (4, 1, 2) failed. 5. We step through the failed frames 5.1. We see frame 4 failed, but seq_to_tap == 3 <= 4, so we ignore it 5.2. We see frame 1 failed, and seq_to_tap == 3 > 1 so we rewind to 1. This is correct, because our retransmit failed and we need to do it again. 5.3. We see frame 2 failed, but seq_to_tap == 1 <= 2 so ignore The steps are slightly different, but I'm pretty sure this also does the right thing if - In the retransmit we get further than we got with the initial transmits - We start a retransmit several times (in a single queue batch (not sure if that's possible). This could involve multiple rewinds during a single revert scan, but while that's arguably non-optimal it should be both rare and not really that expensive. - The retransmit starts from a point after the earliest initial frame in the queue (how would the peer request a retransmit for something we never transmitted? but maybe possible if the first transmit in this queue batch is itself a retransmit from an earlier cycle. -- David Gibson | I'll have my music baroque, and my code david AT gibson.dropbear.id.au | minimalist, thank you. NOT _the_ _other_ | _way_ _around_! http://www.ozlabs.org/~dgibson
On Fri, May 10, 2024 at 06:40:30PM +0200, Stefano Brivio wrote:
On Wed, 8 May 2024 23:00:23 -0400 Jon Maloy
wrote: commit a469fc393fa1 ("tcp, tap: Don't increase tap-side sequence counter for dropped frames") delayed update of conn->seq_to_tap until the moment the corresponding frame has been successfully pushed out. This has the advantage that we immediately can retransmit a buffer that we fail to trasnmit, rather than waiting for the peer side to discover the loss and initiate fast retransmit.
It's not really fast retransmit, it's a simple retry of the operation that didn't succeed. We didn't even transmit.
This approach has turned out to cause a problem with spurious sequence number updates during peer-initiated retransmits, and we have realized it may not be the best way to solve te above issue.
We now restore the previous method, by updating the said field at the moment a frame is added to the outqueue. To retain the advantage of fast retansmit
Same here.
based on local failure detection, we now scan through the part of the outqueue that had do be dropped, and restore the sequence counter for each affected connection to the most appropriate value.
Signed-off-by: Jon Maloy
--- tcp.c | 52 ++++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 42 insertions(+), 10 deletions(-) diff --git a/tcp.c b/tcp.c index 21d0af0..58fdbc9 100644 --- a/tcp.c +++ b/tcp.c @@ -412,11 +412,13 @@ static union inany_addr low_rtt_dst[LOW_RTT_TABLE_SIZE];
/** * tcp_buf_seq_update - Sequences to update with length of frames once sent
This is not the case anymore, maybe:
* tcp_conn_old_seq() - Old sequence numbers for connections with pending frames
- * @seq: Pointer to sequence number sent to tap-side, to be updated + * @conn: Pointer to connection corresponding to frame. May need update
Mixed whitespace and tabs. It looks like the connection pointer might need to be updated... what about:
* @conn: Pointer to connection for this frame
?
+ * @seq: Sequence number of the corresponding frame * @len: TCP payload length
The length is not needed anymore.
Strictly speaking, I don't think you need the sequence number here either: it should be in the frame itself. The fiddliness of extracting it from the buffer might make it worthwhile to store here anyway.
*/ struct tcp_buf_seq_update { - uint32_t *seq; + struct tcp_tap_conn *conn; + uint32_t seq; uint16_t len; };
@@ -1261,25 +1263,52 @@ static void tcp_flags_flush(const struct ctx *c) tcp4_flags_used = 0; }
+/** + * tcp_revert_seq() - Revert affected conn->seq_to_tap after failed transmission + * @seq_update: Array with connection and sequence number data + * @s: Entry corresponding to first dropped frame + * @e: Entry corresponding to last dropped frame
These are not pointer to the entries, though. They are indices of the queued frames.
+ */ +static void tcp_revert_seq(struct tcp_buf_seq_update *seq_update, int s, int e) +{ + struct tcp_tap_conn *conn; + uint32_t lowest_seq; + int i, ii; + + for (i = s; i < e; i++) { + conn = seq_update[i].conn; + lowest_seq = seq_update[i].seq; + + for (ii = i + 1; ii < e; ii++) { + if (seq_update[ii].conn != conn) + continue; + if (SEQ_GT(lowest_seq, seq_update[ii].seq)) + lowest_seq = seq_update[ii].seq; + }
If I recall correctly, David suggested a simpler approach that avoids this O(n^2) scan, based on the observation that 1. the first entry you find in the table also has the lowest sequence number (we don't send frames out-of-order), and that 2. you'll never revert to a higher sequence number (the two lines below take care of that).
Right..
That is, you could just scan the table once, and if you find a sequence number that's lower than the current sequence stored for the connection, store it.
+ + if (SEQ_GT(conn->seq_to_tap, lowest_seq)) + conn->seq_to_tap = lowest_seq;
..these lines here, specifically. Basically we rewind seq_to_tap each time we find an untransmitted frame that sits before it. Theoretically that could involve multiple rewinds, but a) that's not fatal, merely suboptimal and b) it won't happen in practice, since frames in the queue will (nearly?) always have increasing sequence numbers.
+ } +} + /** * tcp_payload_flush() - Send out buffers for segments with data * @c: Execution context */ static void tcp_payload_flush(const struct ctx *c) { - unsigned i; size_t m;
m = tap_send_frames(c, &tcp6_l2_iov[0][0], TCP_NUM_IOVS, tcp6_payload_used); - for (i = 0; i < m; i++) - *tcp6_seq_update[i].seq += tcp6_seq_update[i].len; + if (m != tcp6_payload_used) + tcp_revert_seq(tcp6_seq_update, m, tcp6_payload_used); tcp6_payload_used = 0;
m = tap_send_frames(c, &tcp4_l2_iov[0][0], TCP_NUM_IOVS, tcp4_payload_used); - for (i = 0; i < m; i++) - *tcp4_seq_update[i].seq += tcp4_seq_update[i].len; + if (m != tcp4_payload_used) + tcp_revert_seq(tcp4_seq_update, m, tcp4_payload_used); tcp4_payload_used = 0; }
@@ -2129,10 +2158,11 @@ static int tcp_sock_consume(const struct tcp_tap_conn *conn, uint32_t ack_seq) static void tcp_data_to_tap(const struct ctx *c, struct tcp_tap_conn *conn, ssize_t dlen, int no_csum, uint32_t seq) { - uint32_t *seq_update = &conn->seq_to_tap; struct iovec *iov; size_t l4len;
+ conn->seq_to_tap = seq;
This is the sequence number for the frame we're sending (start of this frame), but not the current byte sequence sent to the "tap" (end of this frame), which would be seq + dlen, I think.
+ if (CONN_V4(conn)) { struct iovec *iov_prev = tcp4_l2_iov[tcp4_payload_used - 1]; const uint16_t *check = NULL; @@ -2142,7 +2172,8 @@ static void tcp_data_to_tap(const struct ctx *c, struct tcp_tap_conn *conn, check = &iph->check; }
- tcp4_seq_update[tcp4_payload_used].seq = seq_update; + tcp4_seq_update[tcp4_payload_used].conn = conn; + tcp4_seq_update[tcp4_payload_used].seq = seq; tcp4_seq_update[tcp4_payload_used].len = dlen;
iov = tcp4_l2_iov[tcp4_payload_used++]; @@ -2151,7 +2182,8 @@ static void tcp_data_to_tap(const struct ctx *c, struct tcp_tap_conn *conn, if (tcp4_payload_used > TCP_FRAMES_MEM - 1) tcp_payload_flush(c); } else if (CONN_V6(conn)) { - tcp6_seq_update[tcp6_payload_used].seq = seq_update; + tcp6_seq_update[tcp6_payload_used].conn = conn; + tcp6_seq_update[tcp6_payload_used].seq = seq; tcp6_seq_update[tcp6_payload_used].len = dlen;
iov = tcp6_l2_iov[tcp6_payload_used++];
-- David Gibson | I'll have my music baroque, and my code david AT gibson.dropbear.id.au | minimalist, thank you. NOT _the_ _other_ | _way_ _around_! http://www.ozlabs.org/~dgibson
participants (3)
-
David Gibson
-
Jon Maloy
-
Stefano Brivio