tcp_splice_destroy() has some close-to-duplicated logic handling closing of the socket and ipies for each side of the connection. We can use a loop across the sides to reduce the duplication. Signed-off-by: David Gibson <david(a)gibson.dropbear.id.au> --- tcp_splice.c | 32 ++++++++++++++------------------ 1 file changed, 14 insertions(+), 18 deletions(-) diff --git a/tcp_splice.c b/tcp_splice.c index 99ef8a4..239f6d2 100644 --- a/tcp_splice.c +++ b/tcp_splice.c @@ -258,30 +258,26 @@ void tcp_splice_conn_update(const struct ctx *c, struct tcp_splice_conn *new) void tcp_splice_destroy(struct ctx *c, union tcp_conn *conn_union) { struct tcp_splice_conn *conn = &conn_union->splice; + int side; - if (conn->events & SPLICE_ESTABLISHED) { - /* Flushing might need to block: don't recycle them. */ - if (conn->pipe[0][0] != -1) { - close(conn->pipe[0][0]); - close(conn->pipe[0][1]); - conn->pipe[0][0] = conn->pipe[0][1] = -1; + for (side = 0; side < SIDES; side++) { + if (conn->events & SPLICE_ESTABLISHED) { + /* Flushing might need to block: don't recycle them. */ + if (conn->pipe[side][0] != -1) { + close(conn->pipe[side][0]); + close(conn->pipe[side][1]); + conn->pipe[side][0] = conn->pipe[side][1] = -1; + } } - if (conn->pipe[1][0] != -1) { - close(conn->pipe[1][0]); - close(conn->pipe[1][1]); - conn->pipe[1][0] = conn->pipe[1][1] = -1; + + if (side == 0 || conn->events & SPLICE_CONNECT) { + close(conn->s[side]); + conn->s[side] = -1; } - } - if (conn->events & SPLICE_CONNECT) { - close(conn->s[1]); - conn->s[1] = -1; + conn->read[side] = conn->written[side] = 0; } - close(conn->s[0]); - conn->s[0] = -1; - conn->read[0] = conn->written[0] = conn->read[1] = conn->written[1] = 0; - conn->events = SPLICE_CLOSED; conn->flags = 0; debug("TCP (spliced): index %li, CLOSED", CONN_IDX(conn)); -- 2.41.0